Rabu, 04 Maret 2015

Brave Frontier: Comprehensive Guide on How to Defeat Boss Creator Maxwell


This is a guide for Brave Frontier players on iOs and android devices which will help them defeat the big boss Creator Maxwell in the game. The guide was written in details by a BF players also, whose IGN is AbsentNight. So if anyone deserves credits on this guide, then its AbsentNight.

Team Building
The basic team should have the following in order to have the best results during the trial:
Damage Reduction
Healer
Status Curer/Nullifier
Damage Dealer
BB Support (optional)
Attack Buffer (optional)
Units

Leaders
Grah- His 20% to all parameters and -15% is very helpful when taking hits from Maxwell. Due to Grah's subpar stats and dark element, you'll have to guard him a lot if you want him to stay alive. If he does die, don't use revives on him.
Lilly - Her utility is unique to no other unit currently. She's the most useful unit to have on your team but it's not impossible without her.
Darvanshel - Having Darvanshel as either a friend or lead is also very helpful since he can cover for two roles on your team. You will be losing out on survivability if you're not using Grah as your other lead/friend.
Exvehl - His 30% HP and gradual heal can be useful for survivability though Grah would be better suited for this role as a lead. Nonetheless, he works.
Kuhla - Same reason as Exvehl
Oulu - You could possibly work with his LS if you already have some good units. Compared to the other options, he's not really the best.
Damage Reduction
This is an almost must have for Maxwell. You will increase your chances of succession by a LOT by having one of these units. You should be using these unit's BB at the appropriate times.
Grah - Strictly to only be used as a lead.
Oulu - The first of his kind to ever offer -50% damage mitigation. Though outclassed by Darvanshel, he's still a very good unit to have on your team. Though, BC drop is going to be an issue.
Darvanshel - Currently in both Global and JP the best damage mitigating unit. He'll double as an attacker helping in BC drop and resisting the loop.
Narza - Though not as good as Darvanshel since he can't attack with BB or SBB, he's still good to have for this fight.
Fiora - Her ATK down buff can provide for nice damage reduction in conjunction to a damage mitigator. You should only be using this unit if you have a damage mitigator on the team.
Ardin - Like Fiora, you should be only be using this unit if you have a damage mitigator somewhere on the team. Unlike her however, Ardin has add dark buff which can help a lot with damage output if you don't have Grah or Themis on the team already.
Healers
This one is an obvious for your team. If you're unable to sustain you HP gauges, then you have no chance.
Altri - Doubling as both a healer and an status nullifier, it's obvious why this one is chosen. He also boasts with the highest healing of any unit. His stats are low but with his high HP so he'll be able to stand against the onslaught fairly well. He loses points for ripping off a Miyazaki film though.
Rashil - An interesting unit to have. The Angel Idol buff can work hilariously well (in my experience) against Maxwell if she decides to repeatedly attack him. Coupled with Lilly, you'll be able to get that Angel Idol buff again (unless Maxwell uses Rune on him).
Themis - She adds dark element and increases REC which can help in damage output and surviving. Works great with Exvehl or Kuhla lead.
Elimo - Another viable healer, though, her buffs collide with Darvanshel/Oulu's. Best to be used when they don't have their buff up. Her stat's are somewhat unfavorable.
Lancia - Her heal and HoT can help a bunch in healing. Her stats, like Elimo's, are a bit unfavorable, however.
Tiara - If you have absolutely no other options, then you can try to work with this unit.
Arius - Though heavily reliant on Lilly, you can still work with this unit.
Tia - As a pure healer, this woman is best out of all of them. She'll pretty much make sure that your HP is full all of the time. The gradual BB fill is a nice bonus if you don't have any already.
Ulkina - The others are better options as a healer but if you have no one but Ulkina or want to save a slot, then you could work with her. You'll have to avoid using her SBB then unless you don't need healing (which may not come to rise often).
Note: If you don't have any option, then you can use farmable unit.
Status Curers/Nullifiers
Though this won't be too much of a problem with the actually fight with Maxwell, you'll still need these units to get there. You're chances of even getting past Juggernaut and Abaddon is very dependent on these units.
Altri - I don't need to explain this one.
Exvehl - Provides both curing and nullifying for his BB and SBB and gets a 24 hit AOE for his SBB. He's great if you don't have Altri.
Darvanshel - He's the only unit with status nullifying LS that's really viable for this fight and can fill in for damage reduction role. I don't recommend using anything else.
Lunaris - This unit is very BB support dependent, Lilly being the most recommended on your team, but you can use this one if you don't have anyone else.
Melchio - Melchio should only be your last resort if you don't have the units listed above since he can't cure statuses.
Narza - Yet again, you see Narza. Like Melchio, I don't suggest using this unit over the others that can cure statuses. Damage mitigation is the prime utility for this unit though so he's still nice to have on the team.
Ulkina - Though Laputa can create mass destruction, Kiki can fly around deliver pies bringing happiness and joy to people's faces. I liked Laputa better though.
Damage Dealer
For any boss, you'll need to be dealing an ample amount of damage. Though your team for Maxwell should be more focused on your survivability, you still need enough damage to resist the Sacred Song loop at the end.
Lilith - With her infinite target BB, 32 BC checks and high damage multiplier, she'll be a very nice unit to have.
Dia - Since Maxwell is a single target, her random BB can actually work for this fight. Her BC cost is a bit higher then the target BB units, though.
Rickel - Her SBB does the same amount of damage as Rowgen and Lilith. With Lilly on your team, you'll be able to get some simular results with our little cowgirl here.
Faris - Her damage multiplier may not be as high as Lilith's but she makes up for her 30 hit target BB and 30% HC drop.
Luther - Although not the best, he's still a viable option for dishing out damage. His BB cost is also very quick at 15 BC.
Rowgen - Basically a Thunder Lilith. Spark with him for best results.
Any other target BB units can be use as long as they aren't too squishy and are reliable.
BB Support
Though not need, per ce, this is important for sustaining everyone's BB up so that you can get damage mitigation and healing up as soon as possible.
Lilly - She gives BB fill when attacked, gradual BB fill and BC drop+. She's most useful asset in sustaining your BB gauges. She can be used either as a lead or a sub.
Zelnite - Having BC and HC drop+ is always nice to have and 8 BB fill on BB and SBB can help you whenever you're in a pinch. Though, if you have Lilly, Zelnite is not needed as much.
Lodin - Lodin's gradual BB fill is the best out of any unit. His BC cost is a bit high at 40 BC but he's still usable.
Kuhla - Basically, she's Lodin and Michele fused into one unit.
Narza - What? This guy again?
Attack Buffer
These aren't actually needed but are more of a convenience to have if you have all the other roles filled. This can also help in breaking the Sacred Song Loop.
Michele - Her 115% ATK buff is best in the game. Her stats aren't though.
Leorone - He gives 70% to ATK, DEF, and REC. He has low max BC checks though.
Kuhla - Lodin plus Michele.
Kuda - With 100% ATK and 40% crit, he's not a bad unit to fill that last slot if you have all other roles filled though a bit vulnerable.
Lucca - This guy has a 100% ATK buff. Yay.
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Spheres
Spheres you equip are also going to be very important in making or breaking the battle. The following are recommended you should be equipping. Any spheres that have similar effects can be used.
Sacred Jewel - 15% to all stats
If you don't have anything better, then you can use this as long as your unit(s) have enough HP (8k+).
Medulla - 20% to all stats
This sphere is my recommended minimum when taking on Maxwell. Any lower may not be end well for you units especially if you don't have Grah on your team.
Legwand - 25% to all stats
Slightly better than Medulla but at same time, much more favorable.
Malice - 30% to all stats
Not much explanation is needed for this one.
Dark Armor - 35% to HP
If you really have a to equip this to any of your units to get HP up, then go ahead. Whether or not it's going to be worth it depends on you.
Dandelga - 30% HP, 30% ATK, BB fill per turn (2 BC)
A very nice sphere to have with Oulu or Darvanshel especially in conjunction of Magic Ore or Evil Shard.
Drevas - 30% HP, 30% DEF, nullifies status statuses
A sphere recommended to put on your healers, Altri in particular.
Lexida - 30% HP, 30% REC, doubles normal attack hit count, gradually heals HP (2000-3000 + 10% REC)
A sphere that is very useful for keeping any fragile units alive, Grah in particular. You can also use this on a high unit with high BC checks on their normal attack to take advantage of the double hit count.
Leomurg (aka Black Lance) - 30% HP, 30% DEF, HP drain (15%-30%), 4-6 BC fill when attacking
This sphere is never a bad thing to have. I recommend equiping this to your attacker unit like Lilith.
Sol Creator - Increases BC drop by 15%
A nice sphere to have for some extra BC. Best used with units that have high amount of BC checks like Lilith.
Evil Shard - 3 BC fill per turn
Best used with damage mitigation units or healers.
Magic Ore - 4 BC fill per turn
Slightly better version of Evil Shard.
Refined Gem - Nullifies status status
This should only be used if you're lacking in Drevas or choose to have the whole team with this sphere.
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Team Examples
In order for you to get an idea of how your teams should go, I've made some examples.
Note: This does not mean that your team should be limited to these. You don't need the perfect squad to beat Maxwell.
Example 1
Grah lead - Medulla
Lilith - Medulla
Darvanshel - Dandelga
Altri - Drevas
Michele - Legwand
Lilly Friend
This team is a bit more similar to the teams that people in Global may want to aim for. Each unit covers for each of the roles. Grah and Darvanshel provide for survivability and damage mitigation. Lilith will be the main damage dealer. Altri can sustain HP gauges and deal with statuses. Michele will help in damage output. Finally Lilly will help keep BB gauges full. The spheres will help in taking hits.
Example 2
Grah lead - Medulla
Luther - Medulla
Elimo - Medulla
Zelnite - Medulla
Lodin - Medulla
Darvanshel friend
This team is an example for those who lack with some of the top units for Maxwell, Darvanshel in particular. Grah will provide for more bulk and survivability. Luther, Zelnite, Lodin and Darvanshel friend can all provide for some offensive. Elimo will help with healing and give at not as impressive but still useful -25% damage reduction. Lodin and Zelnite can help with BB support. Darvanshel friend will provide for damage mitigation and status nullifying. This team may not seem as impressive but if you know what you're doing, it is very possible to beat Maxwell with this team.
Example 3
Exvehl lead - Medulla
Faris - Legwand
Michele - Medulla
Darvanshel - Medulla
Themis - Medulla
Lilly Friend
Like the last teams, this one fits all of the requirements you need to beat Maxwell. If I go on about why this team is viable, I'm just going to sound like a broken record. You should get it at this point.
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Battle
Note: You should count turns starting with Juggernaut. Brave Fronteir PROs has been very kind as to make this nifty counter. They've also added an HP marker which will be very useful for estimating critical points.
http://touchandswipe.github.io/bravefrontier/maxwellcounter.html#_=_
http://touchandswipe.github.io/bravefrontier/hpmarker#_=_
Juggernaut
Inflicts Injury, Paralysis and Weakness
Magnetron, AOE, cast randomly
Graviton, AOE, cast randomly
Neo Plasma Blast, AOE, every 4 turns
This battle overall is actually pretty easy. There's not much that you need to know about this one. Just make sure you have damage mitigation up or guard every 4 turns. It is also important to get nullification up as soon as possible so that your don't get paralyzed. Water units should also be guarded. Items should not be used here but flutes.
Abaddon
Inflicts all status ailments
Evil Hole, AOE, cast randomly
Necro Curse, TGT, cast randomly
Black Force, AOE, cast randomly
Banishment, TGT, that removes buffs, cast randomly
At 50%, Death Gate, TGT, cast twice
At 30%, Death Gate, TGT, cast four times
This battle is a bit harder but still manageable with the right team. Just make sure you watch out for those critical points and don't accidentally go over for if you do, a couple of you're units are very likely to die. It is very important to have an status healer here since Abaddon inflicts everything. When reaching the critical points, make sure you guard your units and use damage mitigation. Again, items should not be used here. The spoiler below has a reference of where the critical points. I know, my Photoshop skills are too good.
Note: These images aren't pixel perfect accurate.
Maxwell
Inflicts Weakness and Injury
Sacred Song, every 4 turns, ATK and DEF buff, casts ignore defense and angel idol
Rune, TGT, removes buffs, every 4 turns
Genesis, AOE, randomly cast
Destiny, TGT, every 5 turns, fixed 14k damage
At 70%, Meteor, TGT, fixed 4.8k damage, casts randomly later
At 50%, Resurrection, AOE, self-heal, casts randomly later
At 30%, Destiny cast twice every 5 turns from now on
At 20%, Endless, AOE, very strong
Now this is a fight that you should be worrying about. First things first, if you don't want to have SS, Rune and Destiny all on the same turn early on, then I suggest to not kill off Abaddon before turn 21. It should also be noted that whatever turn you're own, that will be where Maxwell's attack pattern will start i.e. if Maxwell appears at turn 24, she'll start off with Sacred Song and Rune. During this fight, you're going to want to maintain you're HP gauges full. Guard anyone with less then 60% HP if you're not healing that turn. When Sacred Song and Rune comes up, you should guard all of your units and use damage mitigation. On the turn after Maxwell casts Sacred Song, you'll want to either have mitigation up or guard your units to be safe since the ignore defense buff is still active. For Destiny, it is also very recommended that you guard and use damage mitigation, too. As you approach the 70% mark, you'll face Meteor for the first time. Though it's not too strong, you should be using damage mitigation to be safe. Once you reach to 50%, Resurrection will come up. Resurrection isn't too strong but can still mess up your units if you don't guard or have damage mitigation up. The self-heal that comes with it shouldn't be much of a problem. At 30%, the double Destiny cast isn't really too much of a problem (in my experience) then just single Destiny. You should still, of course, be guarding and use damage mitigation. As you approach 20%, you should be very careful not to go over too soon. If you accidentally go over without damage mitigation, you're as good as dead. After that, the rest should be a breeze til you reach the end. Below in the spoiler is a reference of where the important critical points are.
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Sacred Song Loop
Because of Maxwell's Angel Idol, she'll revive after her HP is reduced to 0%. In order to have your best chances, you should reduce her HP to 0% on the turn after Maxwell casts Sacred Song to have a total of three turns til she'll cast it again. Still be wary of Destiny though for it is still a threat to you. Below is an example of how it should be executed.
Turn 41 - Reduce health to 0%
Turn 42 - Attack
Turn 43 - Attack
Turn 44 - Killshot
In order to avoid starting the loop again, you have to deal enough damage to take out 100k HP. You can roughly calculate damage by taking all of you accumulated damage in one turn. Keep in mind that this number won't be accounting for crit, spark or weakness.
Regular attacks will deal the amount of attack your unit has and multiply by attack multipliers i.e. Grah 1800(1+.2(LS)+1.15(ATK buff)+.2(Sphere)) = 4570
For BBs, you have to take all attack multipliers and multiply by your attack i.e. Lilith 1823(1+6.2(BB%)+.2(LS)+1.15(ATK buff)+.2(Sphere)) = 15951.25
If you can, try start the loop at turn 1 or turn 17 of Maxwell's attack pattern to avoid Destiny.
If you still have trouble comprehending this, then @ZURA has taken the liberty to explain it some more here:http://www.bravefrontierforum.net/threads/trial-no-003-maxwell-the-loop-explained.38143/
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Miscellaneous Notes
Just some final things I would like to add that may help.

  • My most recommended item set for this is Cures/Flutes/Lights, Fujin potion, Fujin Tonics, Revives, Revive Lights.
  • One strategy you could do if you lack a good status curer is to have a first team with nullifying LS unit as a lead for Juggernaut and Abaddon and then a second team for Maxwell.
  • Count to four with your fingers if you find yourself losing count or forgetting which turn you're on. I've found that to work for me better than the other methods.
  • If you see Maxwell constantly attacking one of your units til they die, then that's just RNG screwing you over rather then your team not being good enough. This whole battle will rely on some luck for success.
  • I recommend to have all of your units with at least 8k HP to ensure you can take Maxwell's hits. Having 10k+ HP is superb. However you do that varies.
  • You may not get Maxwell on your first try. In my experience, I have found myself messing up on either critical points, turn count (or sometimes being thwarted by RNG). It took me several tries not because Maxwell was so powerful but rather mistakes on my own part (or RNG). This battle is a battle of wits. (RNG also plays a role in this battle)
  • It helps a lot if you have dark element buff up to ensure you break the Sacred Song loop.
  • Planning to beat Maxwell with more than one team can actually be unhelpful in most cases since they'll go into the fray with absolutely no buffs once the team before them goes down. (Bringing crit teams to blow through that last 100k HP at the end is fine as long as you have fujins to spare.)

MEMBANGUN KARAKTER


Disiplin diri merupakan hal penting dalam setiap upaya membangun dan membentuk karakter seseorang,sebuah organisasi,dan sebuah masyarakat bangsa. Sebab dalam hubungannya dengan seseorang-- karakter mengandung pengertian
(1) kualitas positif yang dimiliki seseorang,sehingga membuatnya menarik dan atraktif;
(2) reputasi seseorang dan;
(3) seseorang yang unusual atau memiliki kepribadian yang eksentrik.

 Dalam kamus Poerwadarminta,karakter diartikan sebagai tabiat;watak;sifat-sifat kejiwaan,akhlak atau budi pekerti yang membedakan seseorang daripada yang lain. Dengan pengertian diatas dapat dikatakan bahwa membangun karakter (Character Building) adalah proses mengukir atau memahat jiwa sedemikian rupa,sehingga "berbentuk"unik,menarik,dan berbeda atau dapat dibedakan dengan orang lain.Ibarat sebuah huruf dalam alpabet yang tak pernah sama antara yang satu dengan yang lain,demikianlah orang-orang. yang berkarakter dapat dibedakan satu dengan yang lainnya (termasuk dengan yang tidak/belum berkarakter atau "berkarakter"tercela). Kalimat itu boleh jadi merangkum sejarah hidupnya yang sangat inspirasional.Lewat perjuangan panjang dan ketekunan yang sulit dicari tandingannya,ia kemudian menajdi salah seorang pahlawan besar dalam sejarah Amerika yang mendapatkan berbagai penghargaan di tingkat nasional dan internasional atas prestasi dan pengabdiannya (liat hompage www.hki.org). Hellen Keller adalah model manusai berkarakter (terpuji. Dan sejarah hidupnya mendemonstrasikan bagaimana proses membangun karakter itu memerlukan disiplin tingkat karena tidak pernah muda dan seketika atau instant. Diperlukan refleksi mendalam untuk membuat rentetan moral choice(keputusan moral) dan ditindaklanjuti dengan aksi nyata sehingga menjadi praksis,refleksi,dan praktik. Diperlukan sejumlah waktu untuk membuat semua itu menjadi custom(kebiasaan) dan membentuk watak atau tabiat seseorang. Demikianlah makna penting sebuah karakter dan proses pembentukkannya yang tidak pernah mudah melahirkan manusia-manusia yang tidak bisa dibeli. Kearah yang demikian itulah pendidikan dan pembelajaran --termasuk pengajaran di institusi formal dan pelatihan di institusi non-formal-- seharusnya bermuara,yakni membangun manusia-manusia berkarakter(terpuji), manusia-manusia yang memperjuangkan agar dirinya dan orang-orang yang dapat dipengaruhinya agar menjadi lebih manusiawi,menjadi manusia yang utuh atau memliki integeritas.

Brave Frontier Global 3rd Trial 1 Squad Clear Using Only 2 6Stars Units!

Laskar Pelangi (2008) Full Movie

Sang Pencerah Full Movie - Film Indonesia terbaru

Brave Frontier Jp update Events: March Updates, SHS, Super RS, Evolution Week, Elemental Heroes



RELEASE DATES/TIMES
  • Daily Vortex and Honor Point reset time: 7:00 AM PST.
  • Server reset time: 10:00 PM PST.


MAINTENANCE


Previous Maintenance UI/Feature updates:
  • Unit-related
    • UI and item filter adjustments.
  • Quest-related
    • Ability to see unit's stats on result screen by holding down on the unit.
    • Automatic refill items.
  • Arena-related
    • New arena ranks.
    • Implementing bonus points rule.
    • Battle will start with 50% BB gauge no matter what spheres you use (meant to nerf Supreme Ruler's Magic + Elder Hat combo).
  • Raid-related
    • Contribution points adjust to normal clear rewards and reduce materials drop rate.
    • Change contribution system from points to ★.
    • More participants will activate cooperation bonus and clear reward + material drop rate will increase.
  • Friend-related
    • Change initial sorting to time last logged in descending order.
    • Adding sorting option to sort for RC.
  • Mission-related
    • Changes order in Challenge section.
    • If you accidentally fused a HR reward or Trial unit, you can re-obtain them in Mission.
      • Exchange requires a certain amount of contribution points.
      • Only available if you accidentally fused or sold them away in the past.
  • Auto-related
    • Adjustment of the release method for auto. Tapping "somewhere on top of the screen" (the old method is tap anywhere on screen).
    • Adding option to auto-release during boss, Mimic, and you can even release auto during stage transitions.
  • Bug fixes for FH.
  • And other bugs fixes for spheres and LS.


UPCOMING UPDATES

Early-Mid March
  • Sibyl Sisters Vortex
  • Frontier Hunter S16
Mid-Late March
  • Lava, Elimo, and Ronel 7* Evolution
  • Medal Rush
  • Special Missions
Late March
  • 「BRAVE FRONTIER INTERNATIONAL THE UNHOLY TOWER」
    • Global Brave Frontier collaboration.
  • Last missions for RC 5
  • New Quest, Ishglia
  • Trial 006 - Afla Dilith


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SUPER HONOR SUMMON 
  • March 5th at 10:00 AM ~ March 15th at 9:59 PM PST.
  • 2,000 Honor Points in the gift box everyday.
  • +80 Honor Points for friends and +40 Honor Points for non-friends while questing.
  • Burst Frog and Imp rates significantly up.
  • No Ghosts are present.


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EVOLUTION VORTEX WEEK
  • February 22nd at 7:00 AM - March 2nd at 6:59 AM PST.
  • Enchanted Paradise, Cave of Desires, Oasis of the Gods, and Machine God Vortexes available.


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SUPER RARE SUMMON CAMPAIGN
  • February 22nd after maintenance ~ March 4th at 9:59 PM PST
  • Guarantee 4*
  • Free unit every 5 RS.

Galant.jpg 

ELEMENTAL HEREOES RETURNS
  • Alma, Oboro - March 1st at 10:00 PM - March 3rd at 9:59 PM PST.
  • Galant, Stya - March 3rd at 10:00 PM - March 5th at 9:59 PM PST.
  • Nemia, Zeln - March 5th at 10:00 PM - March 7th at 9:59 PM PST.
  • Lv. 3 = 30 energy, 7 battles, 3,500 experience, and 1 Gem.
Ended